Download the latest version of Thrawn's Revenge today. Step one in that was to remove as many avenues for cheating as we reasonably can- on easy (Recruit) in 2.2, the AI makes fewer credits and builds more slowly than the player, on medium about the same as the player and on hard, the modifiers are only enough to help make them remain active as their territory is removed for more experienced players (1.5x credits).While some basic tactical AI improvements were made with 2.2 (the primary one being to make ships come out from sitting under their station, which is an abusable feature in the base game and most mods) a lot of the focus on 2.2 was on the galactic level, determining the basic rules and desires for building up their structures, their economy, and their budgeting for larger projects (like massive Star Dreadnoughts). You need to define what you consider lagging. New versions are available. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge Star Wars: Empire at War: Forces of Corruption. nbsp This time, we'#039ll be handling the testing process through our Discord server, which can be found here: https://discord.gg/t3WJugGPhase IThe first phase will be, fittingly, the most limited pool of people, where we'#039ll hopefully be able to quickly nail down an idea of where the biggest rough edges that we'#039ve lost track of are. Starting in a couple weeks Ill be starting my Fall of the Republic (our Clone Wars mod) preview playthroughs on Corey Loses as well, but in addition to that there should be a couple more regular news posts coming out in the next few weeks, including an overview of ICW2.3 and its testing process, the CSAs We Could Be Heroes post, and the next Vision of the Future post, looking at another new faction. However, he has since returned, and is planning to do whatever he can to make this wiki amazing.If you play the game, like Star Wars, or would just like to help out, please make an account! Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. This comment is currently awaiting admin approval, join now to view. In the past, while you could change your starting era/year and have planet ownership vary based on that, we were stuck with the same set of planets no matter when you began. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. its the same case with the Subjugator? Please see the. Let your readers know what your topic is about and add some general information about it. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102, https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106, https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253. All trademarks are property of their respective owners in the US and other countries. It is only visible to you. The AI can easily hold the ground on its own and can even go on the offensive. In games like Europa Universalis and Stellaris, you have things like Aggressive Expansion and Overextension and Truces which allow a faction to rebuild between wars, but in Empire at War, its all war, all the time, and winning one key engagement can mean you take half the galaxy before they can even complete a new capital ship. Find out for yourself - download the latest version now. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. Thrawn's Revenge - A mod for Star Wars, Empire at War. It was not possible for the GoG or Disk versions to save in Art of War and Empires End, so those maps will not be available outside of Steam. You stay in the era you begin in. While were increasing their production capabilities, we wont be giving them free spawns of units outside of areas where its supported narratively, however. Thanks for the Help dude c: The Mandator has a lifetime limit of 1, which means you cannot build a new one once you lost one, You can build another Mandator? You need to sign in or create an account to do that. Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. Assuming everything goes smoothly, this should give us a final 2.3 release date, when it'#039ll be pushed to the Workshop, ofThursday, July 11thKeep in mind, this is all tentative and can change however it needs to based on scheduling, what bugs come up, family emergencies, unexpected dance recitals, or any other factor. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. This item has been removed from the community because it violates Steam Community & Content Guidelines. More details coming soon. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. This item will only be visible to you, admins, and anyone marked as a creator. Farious factions grant different bonuses and heroes to unlock. Have a sample of the mod through videos and images. We are currently editing over 355 articles, and you can help Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. This wiki is not updated by the development team. Empire at War Expanded: Fall of the Republic is a mod for Star Wars: Empire at War: Forces of Corruption, created by Thrawn's Revenge Development Team. Then you should visit the admin dashboard for more tips. You don't. The Empire at War Expanded mods (Fall of the Republic and Thrawn's Revenge) do not have a tech system. With 2.2, we began to overhaul the AI in about every possible way. Click, Do Not Sell or Share My Personal Information. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. See if you can find an article that has to do with either games, and create or edit as needed! FOTR and TR are built on top of and take advantage of several years worth of patching to the steam version of the game that other releases do not have. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, Repulsor Scout, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE Crawler, AT-TE (animations)And plenty of other small changes.Into the FutureAlthough 2.3 has just been released, we'#039ve already got several things underway for the upcoming versions. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). Welcome to EAW Wiki. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! Feature OverviewVisual Effects Updates There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). The new versions of Empire at War Expanded now use different ressources to add more aspects to the gameplay. This will centralize in other era starts. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. Playable Factions: The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. New versions are available. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. In the future its entirely possible well be able to offer additional ingame options for other things based on similar principles, as well. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! The Pentastar Alignment also remains somewhat isolationist unil era 3. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. If people prefer to stay on the more even-footing of the 2.2 AI (plus the additional logic-based improvements), that will be the default you start with. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. As always if you prefer a video version of this news post it can be found here: nbspnbspnbspWhile everyone would say they want a better AI, and weve talked in the past about certain improvements, we want to take this opportunity to talk about exactly what we mean by better. We try to keep this as limited as possible, because it'#039s the phase where bugs or unfinished content are going to be easiest to find and fix, and we'#039d rather deal with the actual work than spend all the time managing tech support for people. The Video will be available right after. To increase credit income you can build Trade Stations and Mining Facilitys on planets. However Credits are still the primary ressource of income and are required to build up the new industry. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Empire at War: Gold Pack. If you have a related Youtube channel, enter the URL. Unless Petroglyph manages to update the GoG version of the game it would not be worth the effort. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. This phase will include directly selected people based on the Save Crash Taskforce from 2.2 where we had a set of volunteers tracking specific bugs, and we'#039ll be pulling in other people from the Discord as needed. The biggest new addition is a new game mode, instant action, which we announced recently. The Pirate Havoc Bomber is the Black Sun's official bomber. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). Some maps are really narrow while others wide open. Valve Corporation. Weve noticed that you havent made any recent edits on your wiki this year. On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War. We suggest you try the file list with no filter applied, to browse all available. RSS Files Reset This is the capital ship and personal flagship of Raymus Antilles. Game is lagging with 120 frames,anyone can help? The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever. The Separatist droid armies fall of the republic v0.5 [steam] full version. If you would like to report bugs for 2.3.3, please do so in the Discord server linked in the description Eventually, it will allow battles involving every possible faction in the mod, simultaneously. However, he has since returned, and is planning to do whatever he can to make this wiki amazing. The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. It can be accessed from the galactic conquest menu. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 614 Comments 5736 Change Notes < > 5,736 Comments Chel 16 hours ago honestly a 1 v1 with no support ships the praetor should win on the hands of the player but its close, and on the hands of the player a subjugator is much more deadlier even vs a fleet buttonlabel=Create it! oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. Besides Credits you now find 3 other ressources in the game. You need to sign in or create an account to do that. https://discord.gg/r4e6HR Wraithei 3 yr. ago Cheers bud. When you hit okay it should restart the game with FotR. nbspSo, now you'#039re probably wondering how and when you can play it. There are several things to note about this, since its one of the things Im asked about all the time, and quite often, along with many other modders for EaW, harassed about. The link for the workshop can be found here for those who are not already subscribed: https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106After we'#039ve had a chance to respond to any initial issue reports, we'#039ll make the necessary changes to be able to post a version on ModDb to support non-steam versions of the mod. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. The attacker is limited in the ammount of units and has to secure other Reinforcement points quickly before the republic surrounds him. : Call of Pripyat - STALKER: GAMMA v.0.9 - mod - 18979.4 MB, Need for Speed: Underground 2 - Widescreen patch v.17062022 - mod - 1.2 MB, The Sims 4 - No Mosaic / Censor Mod for The Sims 4 v.15012017 - mod - 0.9 KB, Wartales - Cheat Table (CT for Cheat Engine) v.1.0.25233 - mod - 7.6 KB, Need for Speed: Most Wanted - NFS Most Wanted REDUX (Ultimate Overhaul, Cars & Graphics Mod) v.2.3 - mod - 5091.3 MB, Need for Speed Carbon - Widescreen Fix v.6012022 - mod - 4.3 MB, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Fall of the Republic v.1.1, Star Wars: Empire at War - Forces of Corruption - Empire At War Remake: Galactic Civil War v.3.5, Star Wars: Empire at War - Forces of Corruption - Republic at War 1.2.1, Star Wars: Empire at War - Forces of Corruption - 64-bit RAM-Fix, Star Wars: Empire at War - Forces of Corruption - Empire at War Expanded: Thrawn's Revenge: Imperial Civil War v.2.3.5, Star Wars: Empire at War - Forces of Corruption - Thrawn's Revenge: Imperial Civil War - Polish Translation v.18042019, Star Wars: Empire at War - Forces of Corruption - Light and Darkness : Ultimate War v.1.5, Star Wars: Empire at War - Forces of Corruption - Star Wars: Rise of the Empire v.4.6, Star Wars: Empire at War - Forces of Corruption - Star Wars Empire at War Forces of Corruption Launch Fix v.2, Star Wars: Empire at War - Forces of Corruption - Ultimate Galactic Conquest Custom Edition (UGC CE) v.1072018, Star Wars: Empire at War - Forces of Corruption - Stargate - Empire at War: Pegasus Chronicles v.3.1, Star Wars: Empire at War - Forces of Corruption - Elite's Conflict Mod v.1.3.1, Star Wars: Empire at War - Forces of Corruption - Babylon 5 At War v.2.0, Star Wars: Empire at War - Forces of Corruption - Unofficial Forces of Corruption Patch (UFoCP) v.1.16.682, Star Wars: Empire at War - Forces of Corruption - Rise of the Mandalorians v.Definitive Edition (5012021), Star Wars: Empire at War - Forces of Corruption - Absolute Chaos v.2.0.11. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. In this mode, you can build up custom fleets of whatever composition you want for each faction and fight it out, even disregarding pop cap. Empire at War Expanded (EaWX) is a series of mods by the Thrawn's Revenge team for Star Wars: Empire at War which overhauls all aspects of gameplay and graphics while bringing the game into different parts of the Star Wars timeline, attempting to incorporate elements of modern grand strategy and 4X gameplay from games like Stellaris and Total War into Empire at War.
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