Based on feedback from the last sheet, I've now cleaned it up and condensed the tabs for a much sharper sheet. With the new ways that armor mods work, in addition to new exotics, abilities, and a whole new subclass; a lot of this information may be outdated. Timur's Lash). By selecting your subclass you're able to select modifiers that are available in your specific case. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. While I was running Prophecy I wondered: What was the actual resistance provided by stacking mods?. All Destiny 2 Solar Fragments Ember of Singeing: Class ability recharges faster when you scorch targets. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. You can read more about the methodology used here. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 25.2 AM (eg. Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 39 AM (eg. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. What does "up to" mean in "is first up to launch"? Destiny 2 Range Calculator. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. WebProjectile speed: Projectile acceleration: Weapon has damage falloff? Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. I suppose if this post gets enough attention I'll consider doing them as well. Due to the extensive list of weapon perks and how they affect damage (also considering those factors are already known), I won't go into those details but you can look here for precisely how they affect damage. NL Shadow 701X), Scout Rifle 2; 42 RoF; 38 Impact - 31 AM (eg. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. Hand cannons are now actually quite good, surprisingly enough. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. @ZeroStack Impact stat has nothing to do with damage as far as I know. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? LoL??? Weapon ', referring to the nuclear power plant in Ignalina, mean? WebAs for calculating combined damage modifiers, it's pretty simple. This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. Another mod to become charged with light, this time the condition is picking up an orb of power. If exotic, how to get the catalyst and what it does. Great for certain high damage options such as Reeds Regret and a stasis class. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. but you can look here for precisely how they affect damage, Click here for what this would look like if written better, https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0, https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true. If I'm updating the sheet I'll mention it on this tab. Thundercrash with Crest of the Fallen Star, Witherhoard, and any heavy based on preference. - CastleContent. As a reminder, it follows the rough pattern of: [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. Impact stat is how much damage you deal per shot. So, a 331 Attack weapon will deal the same amount of damage as a 365 Attack weapon if both are shooting a Lv22 enemy. I use a different weapon for other areas of the game. It is now corrected! For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. This category only includes cookies that ensures basic functionalities and security features of the website. For the sake of clarity, TTKs in Destiny 2 are calculated per archetype and not per weapon. For example, all adaptive hand cannons deal the same damage per bullet at the same rate of fire and therefore have the same time-to-kill. They are differentiated by aesthetics, stats, and perks. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. C) "What you're shooting at", the Shot modifier. This guide will contain weapons, mods, and perks that are highly recommended for increasing your damage output, but will be more than equip gun X and use mod Y, then shoot boss. Why does Acts not mention the deaths of Peter and Paul? Does armor gain experience by taking damage? Cookie Notice I've been obsessed with Destiny 2 for years now, and I hope to provide new and returning players with the guides and resources I wish I had when I first started. Unexpected uint64 behaviour 0xFFFF'FFFF'FFFF'FFFF - 1 = 0? Welcome to Destiny Reddit! To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. WebSpreadsheets. Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. This can be easily achieved by grabbing the orbs from a teammates super at the start of a damage phase. Environmental damage was often used in these cases, however there is an environmental modifier applied while in super. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. It might take a bit of time to understand this but it's a fairly simple concept once you do understand it. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. In general at this point it's better to just testfire the weapon. Reload canceling is swapping weapons, using an ability, using a super, or sprinting the moment the new ammo shows as being populated such that the new action is being performed when this animation is occurring and the weapon cannot be fired. (A pulse rifle can have an apparent higher impact than a sniper rifle, but will not deal more dmg per shot than the sniper. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Your average bullet damage in Last Stand. For more information, please see our WTF??? What were the poems other than those by Donne in the Melford Hall manuscript? Usually you fight things above Level 24 (if you're near end-game state) so this almost never matters, but well, let's cover it anyway. Why does contour plot not show point(s) where function has a discontinuity? I doubt impact is the damage per shot. Use the filters to compare lots of weapons at once. This player can be the one Gjallarhorn user. 2022GamesToday-Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. ~80% to 96%. The damage is made up with the utility of debuffing the target making them take 30% more damage from you and teammates. Bait and Switch is getting a large buff in season 17 to 35% bonus damage and plays well with Witherhoard and Izanagis Burden due to both those options only holding 1 shot. You can find most of the data used in this Google Drive. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. UseBoss Resistto decrease damage from them. For example a hypothetical bullet that does 10.6 damage on a body shot triples to 31.8 damage on a crit and then gets rounded down to 31 damage. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. | Privacy Policy | Contact Us| About Us|. I also only own a single legendary and no exotic weapons. For the crafting obviously a few simplifications had to be made in order to make perks work universally, nonetheless we are confident they are decent approximations of the actual performance ingame. But if you are able to use it as efficiently as possible, it is the best option for damage. Buffs are effects that you can use on yourself to increase your damage output, whereas debuffs can be placed on enemies to make them weaker and thus receive higher damage. It's noteworthy that the Weapon Modifier generally increases as the RoF decreases, with the exception of the jump between Auto Rifles and Pulse Rifles (makes me think ARs are underrated atm). Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Auto-Loading Holster circumvents reload and the other potential perks increase damage. This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. Imagine it if all weapons had an equal Attack modifier in PvP making Hand Cannons even more overpowered and able to 2-body shot kill, lol. This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. Webdamage you do times the amount of bullets diveded by the time it takes to empty your mag One little, two little, three little hive. And by the way, even if youre a veteran, its always good to have these figures at hand! Neither Golden Gun super seems to have any Damage Resistance provided. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. This drop-off does not seem to have a cap. You also have the option to opt-out of these cookies. Crafting: Past weekend we added a new feature that was planned for a very long time. Webyou may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. In this section, DPS refers to the average damage per second a weapon can inflict. We'll assume you're ok with this, but you can opt-out if you wish. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. View, compare your weapon recommended rolls and stats! For PvE, just try out weapons. Skull of Dire Ahamkara. The table below will also include examples of the best weapons per archetype. For example, just as damage numbers and ease of use are extremely important, a weaponsrole is critical too. If a weapon's Attack rating is more than 300, then its Attack modifier equation is somewhat more complicated. You seem to be additionally saying that anything with a high impact has a lower rate of fire though. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Word of Crota), Hand Cannon 2; 22 RoF; 81 Impact - 2.2810 WM (eg. With the new year fast approaching and many new game releases on the horizon, its time to look ahead at some of the biggest upcoming games of 2022. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. Your total amount of Critical Hit Chance. Your average damage dealt within one Magazine in Last Stand. Edit: Added in the Special Weapon WMs. Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion. At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. If you want to determine your percentage of incoming Damage from a source, you can calculate it as follows: ReceivedDamage = (1-Resist_1) * (1-Resist_2) * (1-Resist_3) * (.). Youre absolutely right. I believe the damage value is the exact same representation that you would see on weapons in Diablo 3, it is an aggregated value based on the stats of the weapon. Essentially, as you approach the Power level of the activity; received damage drops substantially. The first curve applies to your overall light level and stops increasing at the recommended power level. This testing was done by u/winterprod over on reddit, who tested the highest damage supers in Grasp of Avarice. seems like Tarrabah is missing from the primary weapon list. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. Used to visually compare two weapons by their stats, PvE DPS, and PvP stats. Can be the Gjallarhorn user. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. Another thing to consider is debuff stacking with teammates. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. Well of radiance, Divinity, Auto-Loading Holster rocket launcher, and Lunafaction Boots. Make sure you revisit this page at least once per season. Concussive Blasts, Shots (This covers a lot of Bosses, Majors, Cyclops, Knights, and other sources), Exploding Shanks, Screebs, Cursed Thralls. For damage calculation purposes, each weapon archetype has its own seemingly arbitrary Weapon Modifier (WM) that directly multiplies with the Attack modifier. This mod gets a shoutout for those using Reeds Regret and spawns stasis wells for the use of our next mod, Font of Might. This only pertains to PVE, as modifiers in PVP are generally different. Orpheus Rig is a good exotic with this super, but is not as strongly recommended as the other exotic armor pieces mentioned for other classes due to the exotic dragging out the length of time the super is used. The exotic perk rework of this famed weapon was fantastic as in the olden days of Destiny 1, 6 Gjallarhorns were the best means of DPS, no questions asked. Understanding the probability of measurement w.r.t. I can only offer educated guesses on my experience while playing the game, and short of a developer jumping on here an answering flat out I doubt we will ever have a definitive answer. This Titan will use the same damage strategy with the Witherhoard and super combination. This website uses cookies to improve your experience. This is a pretty simple part of the damage equation. This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. Reeds Regret is the main weapon that can be acquired with this perk combination. DPS is important because the faster the boss is killed, the less likely extra mechanics will be performed and fewer mistakes can be made resulting in a wipe. WebIntroduction. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. you may or may not have stumbled across our humble Destiny 2 Damage Generator Spreadsheet in the past. Most Supers have about a 80% resistance. Updated as of Season of the Seraph (S19). It drops on all Reverie Dawn armor. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. I am actively doing a full suite of testing (Feel free to reach out if you want to help!) Impact stat is how much damage you deal per shot. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. Webweapon damage calculator for any one that's interested here is a calculator to tell you how much damage you should do with a weapon. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. The second curve continues to increase until theweapon itself is at the recommended power level +20. Basically more than 3 is essentially useless compared to any other mod. High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. How do I tell if a weapon causes void damage? Your email address will not be published. Shoot Izanagis Burden and Reload for single charge shot. Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. I thought impact affected the amount of damage you did to enemies of low level, where it caps the total damage you can do to them. These are a weaker version of Auto-Loading holster as they progressively load a holstered weapon over a longer period of time, but are still extremely useful for snipers, linear fusion rifles, and other weapons without auto-loading holster. Now who ever said that Bungie didn't balance PvE and PvP separately? There is a little more nuance to what equipment is best than having everyone equip the same weapons that have the best output due to team damage buffs, boss debuffs, using supers for damage, ease of use, and general access to certain weapons and mods. It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. density matrix. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. Please refresh the page Destiny 2 Power Calculator. What your teammates are using is another consideration. It does not stack with itself. Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors. The damage equation differs between weapons of Attack less than 300 and more than 300. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. Recommended perks for every weapon. Tracker Video Analysis and Modeling Tool. First started playing video games on the N64 and GameCube and I still enjoy playing those games today. In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level. One day I'm going to start a shame list of emails for people who request permission to edit the main file. This super is recommended for any player outside of Well of Radiance using warlocks. Damage Resist is for a single melee and stacks with charge to x3. Leave none alive. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. This sniper has such high damage output from its exotic perk that stores the damage of 4 shots into 1 when holding down the reload button. This might be correct, but I'd like to see hard numbers/formula or some sort of proof confirming it to mark the answer as correct let alone award bounty. Minor, Major, and Boss Resist mods provide a stacking 10% resistance. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 0.6690 WM (eg. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. Expect different results with different swords. Please read the sidebar rules and be sure to search for your question before posting. This can be supplemented by Actium War Rig on titans to reload the weapon while it is used, or a hunter Marksmans Dodge to reload the weapon, skipping the long reload animation. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. Also it would mean that rocket launchers don't do any damage since they don't have an impact stat. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. So if you are using two of these simultaneously there is wasted damage output as the debuffs can be spaced out such that one player is utilizing higher damage output options rather than applying a redundant debuff. It is mandatory to procure user consent prior to running these cookies on your website. Thus concludes the Attack modifier portion of the damage equation. Same for rate of fire. and our Damage using the strategies mentioned earlier by reload canceling through a weapon swap, a vortex grenade, or super. a lvl 20 sniper with high impact will deal more dmg per shot than a lvl 20 sniper with lower impact, but also fire slower. Is there a damage calculator online, or does someone know the damage formula for abilities? Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. What does 'They're at four. Join 9,000+ Guardians in our weekly newsletter. If so, Izanagis Burden may not be the best choice if you are not confident in your sniping skills, and running Divinity and a rocket launcher could be a better bet.