I dont know what stage youre up to in the game; for me, the classes I choose often depend on the storms available in their Talents/traits, the presence or availability of a Lightning Strike Talent (or trait in the case of Tidecaller), and then other useful traits/talents/type synergies/magic bonuses. Does that mean you didnt upgrade the Blade to include Watery ? If my hero had 30 magic, it would hit 75 (35 + 40 from temper) heavy splash damage, stun all yellow enemy, cleanse all allies, create a light storm, silence the first enemy, drain 2 mana from yellow enemies, deal 3 more splash damage, and explode 4 gems. Doomed Club and Blade should be avoided. What do you mean, classes with Fireblade, lightning as well to Rending? Especially with potions for a quick first cast, and the +9 enchant self affix for the next ones, it can do tons of damage quite fast. Seems usually in one-shot range by 3rd cast. Then this video should help you identify where to prioritize your time and . Deal [0+Magic] damage to an enemy. Explode 4 random Gems of a chosen color. Well, youll notice that Purple and Green are never converted, which allows the explosions from Doomskulls to fill Glaycion and Doomed Glaive. Deal double damage if the enemy has Hunters Mark. Sky Hero, Skeleton Key: Good Weapons but I have only used in one team so far Deal [2+Magic] damage to the first enemy, and 1 damage to any adjacent enemy. Explode 4 random Gems of a chosen color. While Monk is a godly class, the weapon is not. In event weeks with no good synergy, a tricksters shot hero can solo invasion/raid if you can keep it alive. Best class weapons - Gems of War | Forums Deal [4+Magic] damage to the weakest enemy. Doomed (Doomskull) Weapons Essence of Evil Dawnbringer Orb of Winter Shield of Urskaya Honorable mentions: Earth's Fury, Trickster's Shot: Fantastic weapons that I never use Yasmine's Pride: Fantastic weapon that I'm not using currently Flammifer, Guardian Crown: Great weapons that I never use on offense Deepdive into Doomed "Doomskull" Weapons - Gems of War Increase a random Skill by 5. Banner Kingdom/Faction Banner Name : Dripping Caverns: . Faction; All-Seeing Eye (SE) (Darkstone) Amanithrax (N) . Doomed Glaive King Bloodhammer is also a red troop that can turn Blue into Doomskulls. Automatically pulls Weekly Event data showing you what might be coming. Deal [3+Magic] true damage to a random enemy. Other green to skull converters includes Nimue/Alderfather/Xerodar- Yellow to Skull, Forest Guardian- Purple to Skull. Cookie Notice Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. good on ps4 pain to get on pc. Lastly, Im seeing a few people plug Black Manacles. The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. We do not encourage or condone the use of this program if it is in violation of these laws. Gem Chests (which contain Ultra-Rare Ingots or better) Weapon Bundles in the Shop Raid Boss + Invasion Event Rewards and Shop Upgrading Ingots in the Soulforge(at a ratio of 10 to 1) Doomed Weapons Doomed Weapons are special Weapons which can only be earned from the Shop in a Tower of DoomEvent. prefers the Lightning upgrade to the Rending upgrade; he thinks Lightning is better. But again, that create a gem talent boooo! But that doesnt make it a weapon you should use in, well, nearly any situation. Couple of things Id comment on if I may. This page lets you easily search all past news articles posted by the GoW team. Ally gains [0+Magic] Armor. You can even join a guild and fight alongside your friends! Deal [1+Magic] damage to all enemies. Theres no troop above the 1st to take half damage. The 50% Mana start is definitely good and useful. Three Sisters and Orc Kings Club: Theres something to be said for being able to do targeted damage that you can cast without setup costs or board effects, like these two. #1180. Being mana-blocked by Cedric is not a good thing. If youre using a weapon thats not on this list, you should just reconsider, or keep playing however you want, Im not your mom. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. Deal [4+Magic] damage to the first enemy. Player (PvP) combat is your thing. -Earths Fury Doomed Blade features Mighty (Gain 2 Attack), Watery (Create a Blue Gem), Frozen (Freeze the first enemy), Striking (deal 5 damage to the first enemy). Can be situationally better than doomed weapons when waiting for alignment, stall effect. Gems of War Quick Reference Tables Banners by Colour. Rope Dart Poison an enemy and destroy the enemy's Armor. Plenty of good converters to compliment it Jumble the Board. I wish we had more weapons like this. The Frozen is very nice, but unfortunately, youll be freezing the same target thats probably going to die. Sekhma can turns Blue into Skulls. I seem to recall someone in global chat loving Doomed Statue, but Ive never used it. Its why I tried to be careful recommending event weapons, because anything costing diamonds had better be really good to justify spending that resource. If there are 10 or more Green Gems on the board, gain an extra turn. Furthermore, while Wrath refills himself converting Blue to Brown, Glaycion creates Blue for King Bloodhammer to convert to Doomskulls. Best weapon? : r/GemsofWar - Reddit Runeforger: Damage stinks, but the explosions can range between 4-8 if properly supported. Deal [2+Magic] damage to all enemies. It is considered a spiritual successor to Puzzle Quest and combines classic 'match 3' puzzle gameplay with role-playing elements. You don't have to spend money to succeed, but you will have to work and grind. (Ratio = 3:1). Its highly addictive, easy to learn, and filled with crazy combos and tons of depth. Glaycion converts Red to Doomskulls, and Wrath converts yellow to skulls (but enrages himself!) Doomed Scythe turns Yellow to Doomskulls. Restore your Life to full. Deal [3+Magic] damage to the first enemy. Relatively safe on offense but not the fastest. Deal [4] damage to an enemy, and remove all Red Gems to Boost damage. Ill put Dancing Daggers back on that basis. Deal [8+Magic] damage randomly split among enemies. Gems of War Quick Reference Tables - 50Webs Traitstone colours = Mastery + Weapon. Deal [3+Magic] damage to the last enemy, and remove all Purple Gems to Boost damage. Sure its the poor mans Essence of Evil, but its probably the fastest exploding weapon available to the hero. With the Anu medals now and a class with exploding gems, (Lightning Strike, Tidecaller 3rd trait etc), its easier to fill one of those top two troops. Deal [2+Magic] damage to an enemy and a random enemy. ( Legendary Weapon ) Yasmine's Chalice (Mana Cost:16 Green Yellow , Only obtained from special events) Give all allies [0+Magic] Life and Armor. Jumble the Board. Some skull generators arent so good with looping into other troops though. Usually Dragonguard so your first 3 troops have 80%, 65% and 40% skull reduction. These bits of damage happen after the main spell effect, which includes damage to all enemy troops. Double an ally's Attack and give them [1+Magic] Life. -Elemental Bow Statuses and stuns complement pretty well. Pharos-Ra, 3x Scorpius (makes Life & Death . Complete the TOD to 25, get all the relevant forge scrolls and use them only on the likes of the Doomskull Weapons first. The Marvel Universe comes to life in the original match 3 RPG! Summers Wonder vs Fire Ruby Staff: Youre right, both should probably be left off. Deal 4 True Damage to the first enemy. Deal [5+Magic] damage randomly split among enemies. Gain 1 Magic. Deal [6+Magic] damage to the first enemy, and Entangle them. (Ratio = 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. Deal [5+Magic] damage to the weakest enemy. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. Entangle the first enemy, and deal [2+Magic] true damage. On the whole, therefore, I generally find the damage to be either meaningless, unreliable, or occasionally/situationally/rarely useful against Troops with ~1-3 Health left so not really that nice or good (my opinion/take). Doomed Scythe for having Leeching and Bone. Deal [3+Magic] damage to an enemy. In Gems of War, you battle your foes not just with swords and sorcery, but with a puzzle board! Deal [4+Magic] damage to the last enemy, and Silence them. Deal [2+Magic] damage to the first enemy. But yeah, I guess Leeching can be useful if you gain 2 mana, Vampiric is fine because you gain 3 Life and could kill an enemy with 3 Health, allowing you to use the Skull hits on the next enemy (also an argument somewhat in favour of Striking), and so on. You get just awful upgrades: gain 4 life, create a purple gem, 10% chance to summon a Quasit, and disease first enemy. Quick / Easy search all Troops, Weapons, Kingdoms, Classes, Pets, and Medals. (Boost Ratio 1:1). Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. In this gems of war video I go over the top 5 class weapons you can get for free just by equipping the class for 250 victories. Deal 8 more damage if the enemy has a Daemon troop. Five classes use Green (Archer, Hierophant, Plaguelord, Orbweaver, Shaman), but none of them have the Water talent tree, so again, youre out 3 Magic using the Glaive Polearm. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. And theres not much place for that Staff either for similar reasons, imo. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. There are a ton of Brown classes, but only one of them has the Storm tree: Warden, so if youre looking to use the Doomed Club with Mace of Power talent for that extra 2 Magic, youre really limited. Well, first lets start with weapon types. And there are some others that are fun but ultimately weak in the vast majority of situations, like Stoneflight, Night Dagger, and Garland Staff, and even Runic Blade in Arena, although there are much better weapons now than that, but it used to be one of the best. Gain an Extra Turn. Deal 8 bonus damage if the enemy is a Dragon. The Doomed Glaive has Vital (4 Life), Tangling (Entangle the first enemy), Reaching (5 damage to the second enemy), and Leafstorm. Gems of War - Download Deal [0+Magic] damage to all enemies. [3x] Available from Bundles & Special Events only Orc Kings Club (Grosh-Nak) Essence of Evil Deal double damage if they use Blue Mana. Deal [4+Magic] damage randomly split among enemies. Create 6 Skulls if an enemy dies. Also, has anybody used the non-Doomskull Doom weapons? Thats above average for a weapon that also does damage. Id definitely pay diamonds for either one above the 10-12 junky mythics Im still missing. Deal [0+Magic] damage to all enemies and give 1 Magic to all allies. If there are 10 or more Red Gems on the board, deal 8 Bonus damage. so if you choose a replacement troop, there may be not another optimal weapon to choose AND you need to swap your replacement to another troop. While your entire post is very insightful, I find best in terms of what other troops currently can do. Lately, though, Ive considered a couple of situations where its actually detrimental (): When it joins two disparate skull groups, to subsequently deal less damage. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. Stupendous with Shahbanu. Explode 3 random Gems. Id probably delay some of the A tiers though. Deals between 3 [6+Magic] damage to a random enemy. I much prefer Lightning as well to Rending, because it hits all targets. Deal triple damage if the enemy is a Marauder. Glaycion is exceptional with Xbow, better than Blade, although Blade appears to make more sense. should I change to one of those that has the War talent tree? Deal double damage if the target is a dragon. But which one should you use? Deals between 3 [7+Magic] damage to the first enemy. Deal 5 bonus damage if they are Entangled. Choose the HERO tab in the Team Select Menu to equip a weapon. Deal [5+Magic] damage to a random enemy. This is a fantastic set of upgrades. Gain 1 Soul. I agree whole heartedly on Jack o Lantern. Dancing Daggers, use it a bit, dont overlook its knock back, it can be quite useful too. Recruit Old Man Oakroot th. . Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20. I guess I was thinking of only doomskulls and scatter damage and not the other damage too! Three Sisters in particular Ive found useful, as a lot of teams can benefit from its ability to take blue without blocking other colors. Deal [3+Magic] damage to an enemy. Create a mix of 6 Red Gems and Skulls for every Red Enemy. [6x] Available from Bundles & Special Events only. Deal [4+Magic] damage to an enemy. Create [2+Magic] random Skulls. Somethings gone terribly wrong.Try this instead, Collect and level-up over 100 different troops and their special spells, Discover over 150 Quests, each with a distinctive story, Collect all 65 Weapons and their unique spells, Rise on the global rankings in asynchronous PvP. It LOOKS good, but its not. Im thinking you can mostly get by without these (and itd be better to save the diamonds), with the possible exception of Earths Fury (for delving with Irongut), but thought Id solicit some opinions. I still have trouble deciding cause some weapons sound really good but are not that great in practice :), Scan this QR code to download the app now. Every week is a different weapon. Deal [2+Magic] damage to the last 2 enemies. Doomed Axe has Enfeebling (remove 2 Attack from first enemy), Flaming (burn first enemy), Lightning (5 scatter damage), and Light (lightstorm). Doomed Glaive - Weapons - Gems of War Database Weapons Doomed Glaive Doomed Maugrim Woods Mage Polearm #1248 Doomed Glaive (18 Green) Deal [Magic + 3] damage to all Enemies, +1 per Tempering level. Gain 1 Magic and remove all Green Gems to Boost the effect. All of the weapons have the same last talent upgrade that drains 2 mana from enemies that share the weapons color. Unfortunately, that means youd have to be using Doomed Blade, which skulls, especially because Doomed Blade also transforms red to doomskulls, which Glaycion just did. Deal [5+Magic] damage to a random enemy. The closer we are to danger, the farther we are from harm, except it's Invasion weekend! Mang That can be very advantageous. Except Rope Dart at #1. Then take the spoils of war, and forge a mighty empire. Some useful myths include Phoenicia, The Wild Queen, the Gray King, TINU-9000, and several others. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I mean I suppose you could run it in a team with a lot of damage and get by, but then your overall mana cost is going to be high. I dont think any single weapon has sunk more gems or dollars in the games history. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Create [6+Magic] Red Gems and Cleanse all allies. Deal 8 more damage if the enemy has a Daemon troop. Wrath, for instance, turns Blue into Brown and yellow into skulls. Very easy, just use the excess purple for Qilin to load Xbow. Also, some of these weapons are better than others on this list, but they are all better than the weapons not on this list (which is most weapons). Deal [4+Magic] damage to an enemy. Increase my Attack by the amount of Armor destroyed. Deal [1+Magic] damage to all enemies. Earths Fury / Tricksters Shot / Yasmines Pride, Mountain crusher/jar of eyes (everyday exploders), Rope dart/Tricksters shot (everyones first hate), Life and death/secrets of the crypt (zhuul GOTHs favourite weapons), Earths fury (Ironguts pot of delve gumbo), Flammifer (when you want to make a discreet fire in the woods). Mang - Removes all armor from a troop and give you a ton of skull damage. Deal [2+Magic] damage to an enemy and a random enemy. (Boost Ratio 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. Last we have the Doomed Crossbow. Deal [3+Magic] damage to an enemy. I forgot the names of all the damn things lol. Restore your Life to full. Deal [1+Magic] Damage. Deal [5+Magic] damage to the first enemy. Weapons change your Hero's spell. Running 2 Nysha medals + 1 Anu medal, help make the kings more lethal and fill slightly faster, [1293,6405,6627,6627,3069,1,2,3,3,1,1,0,14025], Dancing Daggers, if you dont do the last affix is great with Bard class if you dont have Doomed Axe. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. It is kinda fast all-enemy damage, but that devour chance is exceptionally unreliable (its pretty good at hitting devour-immune troops), and the affixes are terrible. Deal [7+Magic] damage randomly split among enemies. Deal [7+Magic] damage randomly split among enemies. The Doomed Axe is yellow, but there are zero yellow classes (Bard, Dervish, Priest, Stormcaller) that have the War talent tree (Barbarian, Shaman, Slayer, Titan, Warlord, Warpriest) for 3 Magic using Axes. Create 6 Green Gems. (Ratio = 2:1). In this gems of war video I go over the TOP 6 doomed weapons in the game as of September 2021. Deals between 3 [10+Magic] damage to an enemy. Produced by Mooj Zadie , Luke Vander Ploeg and Clare Toeniskoetter. Following up on my last post, here are the hero class weapons released since this topic came out that I think could be noteworthy: Thunderbird, Plunder and Peril (on defense, at least), and Fiend Fire. Your hero wield one weapon at a time. Doomed Club turns Green to Doomskulls. I have to mildly (but respectfully, I hope!!) PLEASE like share subscribe comment TELL YOUR GUILD and consid. A team that is really good is Stonehammer, Glaycion, Xbow and then up to you, Gimlet/Tai Pan, either yellow empowered converter/Lep or usually Grave Seer for loading Glaycion for Stoney. Would probably rank is as #2. Gems of War - Which Doomed Weapons to Craft First - YouTube (Boost Ratio 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. Alright so we know which classes can get us the maximum magic bonus, but obviously theres more to it than that. So you did. Deal [5+Magic] damage to the healthiest enemy, Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage. Create [2+Magic] random Skulls. It isnt the most exciting weapon, but the debuffs can help in the clutch and at a minimum you get some way of exploding the board for mana (and it burns the first enemy of fireblade is your thing). Gain 2 Attack, Life and Magic if the enemy dies. Jar of Eyes Gems of War is a free-to-play puzzle RPG, developed by Infinity Plus 2 and published by 505 Games. The Reaching hits a target that isnt immediately going to die to Doomskulls, and Leafstorm refills the weapon! Rending is nice because it can potentially hit 3 targets, taking out a Barrier here and there. Makes it harder to refill DS over the other 5 weapons, and more likely to work against you if you have to give up your turn. Ive cast it many times and its gone again full from explosions. Deal [3+Magic] damage to the first enemy. -Tricksters Shot Bloodhammer converts Blue to Doomskulls. Each Weapon has a unique effect once powered up. (Boost Ratio 1:1). Time to SMASH! (Ratio = 1:1). You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.. The logic going on here is that there are hella weapons lol. Thus every player learned they HAVE to spend resources on EVERY weapon. Alderfather, Nimue, Xerodar, Fist of Zorn are all purple troops that can turn Yellow to Skulls. If I am damaged, gain 6 Attack. Deal [7+Magic] damage to the first enemy. If you target the second troop, only the second and third troops get stunned. I use them both a lot. 19 attack + enemys mana cost as damage + 10 if the enemy uses Yellow + 10 if the enemy is Divine, and add the following bonuses: Mighty (hero gains +2 attack), Leeching (steal 2 mana from the first enemy), Plagued (disease the first enemy), and Striking (deal an additional 5 damage to the first enemy). The Watery is the worst part. Destroy an enemy's Armor. Teams and detailed info on which kingdoms to watch for, etc, below:Doomskull-Creating Doomed Weapons: Doomed Axe - Yellow, converts purple gems to doomskull. So long as you fill the red first, then use Glaycion, it almost always makes an alignment for the Xbow if it can cast and resume. Are this week's weapons in the Soulforge worth crafting? There are some other fun weapons to occasionally use, especially in events, like weapons that create gems based on troop types or kingdom. Awesome with Stormcaller splash/shock, every bit adds up. Explode a random gem if the enemy dies. Deal 5 bonus true damage if the enemy is Divine. Then I have Leprechaun which I open with, followed by Doomed Crossbow, and then ZuulGoth. Doomed Blade (without the create a gem affix) and Doomed Glaive are my two top choices.