Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. The main disadvantage of this power is that it does poor damage to the health of synthetic enemies, making disruptor ammo more important against these targets. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. Anybody know how many planets are in the game? Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. You've met with a terrible fate, haven't you? How do you get more ammo for heavy weapons.
Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides The M-9 Tempest is also a good SMG, and it covers mid to close-range. On the downside, Warp Ammo, the other method of dealing with barriers, has better synergy with the class skill Tactical Cloak. They're enough to strip minion level defenses, and the heavy ones aren't enough to strip lieutenant level defenses anyway. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. He can equip two types of guns: A submachine gun and a heavy pistol. Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. For those particular squad mates your ability to respec them is not necessary, although welcomed. During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. Heavy concussive shot stops charging Krogans. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. Thanks guys! Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Your projectiles inflict more damage. Any reason why I can't manually save anymore? Just make sure that there is adequate cover to get behind before attempting this. I chose the Blast for ammo-saving opportunities. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. It is available the moment you start the second mission, and can act as a low-power sniper rifle. Full details on all possible Romances. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. ALL RIGHTS RESERVED. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. This matters. Use shadow strike on isolated enemies. Insanity Infiltrator ME2. Better stuff you can spend your points on in my opinion. Heavy Incineration is good, though Blast is also worth it for its AoE. Scan this QR code to download the app now. And thats it! It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). In ME1: Killing enemies in the Mako reduces the experience you receive. as weaker enemies may die too quickly to take much extra damage. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Recharge Time: 6.00 seconds (Shepard . But shockwave is great for staggering enemies out of cover and massacring husks. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). Heavy incinerate.
Which Bonus Power for an Engineer on Insanity mode? http://na.finalfantasyxiv.com/lodestone/character/12348660/. With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. It is the only way he can deal substantial damage to enemy barriers and shields. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. In the late game, Mordin build will already have all the skills he needs.
Frozen enemies can't fight back. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. 2: Squad Ammo on EVERYTHING. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). I always do wide defense stripping powers (incinerate, overload, reave). Mass Effect 2 Wiki Guide. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Pistols are more effective against armored enemies than against enemies with shields or barriers. Engineers are the . Do Not Sell or Share My Personal Information. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. It's saved my life quite a few times, actually. You can't handle the truth. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. It is the only way he can deal substantial damage to enemy barriers and shields. Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. "~ Yasso. Privacy Policy. Tactical Cloak's specializations are Enhanced and Assassination Cloak. Archived post. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection.
me2 incinerate heavy or blast - akersmmm.com Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. Headshots are usually easy to achieve. It can handle anything. As for the guy who said to use it on husks, no. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Most of the tactical options offered by the cloak work fine at a low rank. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a .
Incinerate | Mass Effect Wiki | Fandom Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. Combat with the Infiltrator should be done at range, keeping enemies at a distance, and covering your squadmates. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. New comments cannot be posted and votes cannot be cast. Which do you all prefer? (1.50 m Multiplayer). It remains to be seen how it balances in ME3. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields.
It also stops enemy health regeneration, but note that even if an enemy has a single point of armour left, Incinerate will damage the enemy's health but not stop their regeneration. It's situationally useful. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. Incineration blast. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. Instead, it impacts instantly. you cannot keep boosting your shields higher and higher with every use. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. . With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment.
Best Sentinel Builds - Class Builds - Gameplay | Mass Effect 2 Mordin build - complete guide | Mass Effect 2 (ME2) - Gamestegy community Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage.
[ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Either way, both SMGs would be a good choice for a side weapon. I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? New comments cannot be posted and votes cannot be cast. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This power additionally grants temporary health regeneration when used against unprotected organic enemies. Cerberus troop just can't survive in this hell. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). Besides, area throw won't do anything to 3 shielded Geth. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Incinerate will also panic most unprotected organic enemies for a few seconds, allowing you to retreat to cover if under heavy fire.
Engineer's Cryo Blast on Insanity - Mass Effect 2 - GameSpot In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. It uses a 2.4 multiplier against armor, 1.2. His charge ability, which cannot be commanded by the player, is incredibly powerful and can knock most enemies to the ground, even a fully armored scion and possessed troopers. It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. For more information, please see our
Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. If cooldowns weren't shared, I might use it, but there is always something better I could be casting in that cooldown. personally heavy incernate, i dont have alot of problems with husks. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. A great choice to train in yourself. Mass Effect Wiki is a FANDOM Games Community. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Note: This power travels in a straight line from the user to the target, hitting instantly. This achievement is worth 15 Gamerscore.
Squad builds for Insanity - Mass Effect 2 - GameSpot Try whatever comes to mind and see what you can do with the squadmates you have! Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon?
Cryo Blast, is it worth it? - Fextralife Forum Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition.
The Engineer class comes with a unique ability - Combat Drone and AI Hacking. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. This is a better option if you want your attacks to be effective against single and well armored targets. It strikes me that new players might not figure out how special the power usage is in ME2. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. His shotgun and charge abilities are also hard counters for melee enemies like husks and varren. 2023 GAMESPOT, A FANDOM COMPANY. Better to use Tali. Regardless, Assault Rifles are a good choice and wouldn't go to waste if chosen. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. If you have the Aegis Pack, then you have access to the M-29 Incisor. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. Increase damage to armored targets by 50%. During those two playthroughs, I re-spec'd my Shepard often, playing around with different builds (though in keeping the Engineer a non-biotic class, I did not experiment with any biotic bonus powers). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That's useful. Very effective against armor. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades.
Heavy Incinerate vs Incineration Blast - Mass Effect 2 - GameSpot Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. Incineration Blast does similarly for enemy squad's armor. Massive energy blasts overpower shields and synthetic enemies.