Whether its the romantic interests from the main story or those you meet along the way, you can have a girlfriend in Red Dead Redemption 2. But! lol. Design Thanks for the feedback, I was thinking about releasing two versions. If commutes with all generators, then Casimir operator? People you knock out will wake up soon.. Usually 30-40 seconds and will generally become hostile or call the guards. [Important Guest Info Inside]. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. As it turns out, the behaviour is more predictable than it first seems: atDyingForcePushX=15 they'll pull to their right. Extract Dinput8.dll and ScriptHookRDR2.dll into the main directory of RDR 2 (where the .exe file is). What I do when collecting bounties in Online is I hogtie them and then keep kicking them until they are knocked out. What's the best strategy to keep the chaos low? It's worth testing out that feature to see if it looks good. It's the RB on Xbox (Holding X after choking will automatically pick up the body for you to hide it). Two MacBook Pro with same model number (A1286) but different year. If you want more details about where are the spawns of T4 thralls @Wak4863 has beautiful YouTube videos that helps a lot. So my feedback on free roam gameplay: However, it actually makes sense for surviving a fire, and the mod already does that perfectly. It would be nice to have more non-lethal ways of neutralizing lawmen. Additionally, some missions will naturally involve knocking out NPCs and enemies, and after some time they will wake up. The "constant force push" method only works if they're in the dying state, i.e. - "finding out some animation hashes" - If that's possible right now, that would be awesome. Virus scan results are determined automatically from VirusTotal.com for reference use only and are not manually verified by the RDR2Mods.com team. If you're looking to get the most out of your first playthrough of RDR2, this guide will highlight some common newbie mistakes to avoid making. Once youve identified the NPC that you would like to propose to, you must pay a visit to the local clerk in the town. Who knows, it might even override the anti-stagger behaviour. However, if someone loses consciousness or is knocked out severely, they may take longer to wake up and can remain unconscious for several minutes or even hours. The disarming feature can be exploited to slow down new waves of lawmen. It was somewhat realistic like that though and the revolvers were a bit weak in vanilla for my taste. In the short video, DMarlow310 is playing singleplayer and walks out of a building and passes by some NPCs. @HughJanusThank you so much! I hope you have some fun trying them out^^, @HughJanus Alright seems fine for now ! in depth thoughts about the dismemberment feature : 1- if dismemberment occurs in the arm > Peds will be disabled for good and will try to run for his life ( whatever animations required for this ), 2 - If dismemberment occurs on the legs > Peds will be disabled for good and will crawl/or Dying animations, *Dismemberment will always occurs bleeding features so they'll always loose health other time, -Disarming oponent when shot at their pistols/or arms ( Currently it seems we can only disarm their rifles, but once they take out their pistols, we cannot ), *If it's possible > Based on a certain chance, make npcs taking out another pistols after a short delay/or running animations/Or even force them picking nearby weapons ( i'm not sure if that's is possible right now ), [-General enhancement for future releases with optimized modding support : More pain audio to add immersions ? There must be slightly different values to the euphoria script which applies to friendlies, but until openIV comes fully supporting RDR2 I doubt if we'll be able to get to the bottom of it. Anyway i'll follow this mod but that's a very great work so far ! I found that to be more believable than vanilla settings, but if you're seeing a red crosshair at the first shot (as in, enemies are outright dying right away) please let us know. You're browsing the GameFAQs Message Boards as a guest. I think that would work, if we can't find a more sophisticated behaviour for it. .and yeah, I also get some folks who bump into me but to be honest, it doesn't happen that often. It only takes a minute to sign up. how many therms of gas per month chicago lake bryan boat races I did it to some NPC that got all mouthy. That would not be the intended design. It's non-lethal and will not increase the death count. It works really well so I kept it unchanged. Yeah, it seems to be working as intended there. soloking178 4 yr. ago. In addition, if you cause too much damage to the person you have knocked out or if the person is already downed, they may die instead. In general, every parameter in the ini has a description (including information on how to disable the feature). NPCs can still take a lot of punches. ALL RIGHTS RESERVED. For players who want the true Old West experience, they must take care of and bond with a single horse. Here's a video recorded at the following .ini settings: You need to be a member in order to leave a comment. @HughJanusTested 1.2 at default values. Fans of the game have lauded it for its rich open world, engaging story, and phenomenal graphics. - If the "dismemberment" behaviour can be isolated and customized, then I'd suggest making it last considerably longer (just like you did for the on-fire behaviour), and applying the ragdoll behaviour to non-dismemberment wounds to the arm and the leg. This is an example of non-lethal combat, which is designed to keep virtual players safeno one actually gets hurt, and no-one dies either. I might be more successful at finding the right values that way, particularly for things that require a push in one consistent direction. If you have a revolver in your hand, you can run up and press circle/B to cold c*** them. Aim your sidearm at a sleeping victim - red dot = alive. Players can find them towards the bottom of the newspaper as in the image above. Jon claims to have hunted Indians at some point in his past. If you play online they wake up but if you play SP and run away from this location and back again there will be completely new conscious Thralls (and maybe some old unconscious ones but not for sure, sometimes they just disappear). Moreover, it helps with another tip on this list regarding Arthur's horse. If the player acts unruly, then they won't get good responses, and their Karma will take a drop in return. She attended the University of Houston where she majored in Creative Writing with a business minor. - The anti-stagger animation looks a bit goofy when forced to walk, but that can't be helped. If you want to disable a feature which is based on chance, just set the chance value to 0. Additionally, mild physical stimulation and talking to someone who is unconscious can also help them regain consciousness more quickly. He knocks you out and then you wake up in the forest . If They Get Knocked Out Do They Wake Up? The best behaviour, I think, would be the dismemberment behaviour but without the dismemberment. 3 years later so totally irrelevant, but anyone reading up now, knocking people out with horses, bashing with weapons, or a longe duration fight, are all ways they will stay knocks out. What happens if a baby doesnt get adopted. It makes for a less stressful beginning. I stand by the values I proposed previously: 30 for RunningThreshold, 80 for StumbleChance. Infamous_noobz 1 yr. ago. Extract the folder Mod Manager into the main directory of RDR 2 (the actual Mod Manager folder, not just its contents). The source code of Ped Damage Overhaul can be found here: https://github.com/HJHughJanus/PedDamageOverhaulRDR2. Arqade is a question and answer site for passionate videogamers on all platforms. Have only tested it one minute to see if the different pushings (advanced and normal) are working. As long as you can avoid the crash, that is. Please let us know if any bugs come up. In order to get Mary in Red Dead Redemption 2, you need to do the Pouring Forth Oil mission. They can even encounter a Suffragette and hear Arthur say one of his best lines: "Anyone dumb enough to wanna vote, I say go for it.". PS2: @lininopYour suggestions are awesome, hope the mod author will be able to implement those in some ways, @HughJanusJust gave it a quick test and yep, we've got a workaround! It's ridiculously easy to ride out of range and then there are no repercussions from the event. First off, almost all of the features and their characteristics are based on chance, so the behaviors won't be the same every time you encounter them - which should ensure more diverse fights and keep things interesting for longer than vanilla does that was the idea, at least. For some reason, one of the NPCs he passes gets angry at DMarlow310 and picks a. Enemies in the "shocked" state are very susceptible to physical forces, with the exception of bullet impacts. New. They offer anything from a few cents, ammo, and miscellaneous objects that can be sold to some collectables like Caribbean Rum, which are needed for crafting certain recipes of Moonshine. Some of these characters can eventually become your girlfriend, depending how much you interact with them. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Once their head rises, the force push would be once again active for ragdoll situations. - Sets KnockbackThreshold to 70 to fit the new health value, but maintains KnockbackChance at 11. The character you want to marry must be one of the available non-player characters in the game, most of which can be found in various settlements around the map. There is a chance of NPCs surviving a fire (although they won't be able to do much afterwards). They might also know that getting money in the early game is difficult as can be. - Making it possible to disarm lawmen, at which point they lose heart and run away like any other NPC. C.E.R.R. They are put in a weird "semi-dead" state where some parts of RDO consider them to be alive and others consider them to be dead. You can also look for "cower" on the native database, as there are some natives related to that behaviour as well. In some cases, you may even be able to kill them while theyre knocked out. Do these characters later wake up and resume walking around? While in game, you can press F9 to check if the mod was loaded correctly (F9 once to disable, then F9 again to re-enable the mod). @Maro: Anything with animations (dismemberment, limping, etc.) Drag the body of an npc you want to wake up into any other open store in prague. Sometimes they get back up and act dazed but other times they don't get up. Sometimes an enemy will become incapacitated right after the artery shot (because the code by chance made them lose a lot of blood right away and put them under the DyingThreshold), some will ragdoll mid-run and some will get as far as languishing. After waking up, it is important to seek medical attention to rule out any possible problems, such as a concussion. Did the drapes in old theatres actually say "ASBESTOS" on them? Non-relative values can be used, of course, but that means that NPCs will always move in the same world direction, and that may be worse.